GAMIFIED TEACHING OF CRITICAL THINKING
The aim of RAZORS @ DRAGONS is to create and test a project that engages youth in after-school education in the field of critical thinking through a game.The game “RAZORS @ DRAGONS” focuses on the development of critical thinking and media literacy. The primary target group of users is high school students, but not only them.
CHECK OUT THE GAME INTRO.
Players take on the roles of police school students as they simultaneously investigate murder cases in 1888 London and 2025 Prague. Players must learn about contemporary (and subsequent) conspiracy theories about Jack the Ripper’s motives and compare them to contemporary investigations. Occam’s Razor, Sagan’s Dragon, the right questions, fact checking, imagination and communication are the tools that will lead to success in the game. The immersive game with Mystery Murder and RPG elements takes place in a digital environment. For the best players also in real life – the game finals in Prague.
IS IT POSSIBLE FOR A LEGENDARY RIPPER TO MURDER IN PRAGUE AFTER 137 YEARS?
IF SO, WHO’S GONNA STOP HIM?
IF THAT’S WHO YOU WANT TO BE, SIGN UP.
THE GAME PAGE WILL BE ACCESSED & THUS
THE GAME BEGINS